PublishedAddison-Wesley, May 2014 |
ISBN9780321886927 |
FormatSoftcover, 240 pages |
Dimensions22.4cm × 18cm × 1.2cm |
A Game Design Vocabulary offers a complete shared framework for understanding and evaluating game design - as creators, players, students, or game industry decision-makers. Anna Anthropy approaches games through the lens of storytelling and vocabulary, examining the structure of a game, identifying its verbs, adverbs, objects, and showing how game designers develop these elements over the course of a game.
Anthropy uses extensive examples to illuminate abstract concepts in game design. In multiple case studies, she dissects samples from existing games. Every chapter concludes with hands-on design challenges and learning exercises that promote deeper insight - and can be done with or without access to any game development technologies. Instructor resources include a PowerPoint presentation as well as bonus project ideas and extra questions/solutions.