Cover art for Game Programming Algorithms and Techniques
Published
Addison-Wesley, March 2014
ISBN
9780321940155
Format
Softcover, 352 pages
Dimensions
22.8cm × 17.8cm × 1.7cm

Game Programming Algorithms and Techniques A Platform-Agnostic Approach

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This book is a broad overview of many of the important algorithms and techniques used in video game programming. Featuring a unique framework-agnostic approach, the material is relevant regardless of the language or framework chosen to create a game. This approach makes the book applicable to any platform including PC, Mac, iOS, Android, and consoles.

Three full-game case studies reinforce the topics by demonstrating many of the algorithms and techniques covered throughout the book, with source code available online.

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