PublishedAddison-Wesley, March 2014 |
ISBN9780321940155 |
FormatSoftcover, 352 pages |
Dimensions22.8cm × 17.8cm × 1.7cm |
This book is a broad overview of many of the important algorithms and techniques used in video game programming. Featuring a unique framework-agnostic approach, the material is relevant regardless of the language or framework chosen to create a game. This approach makes the book applicable to any platform including PC, Mac, iOS, Android, and consoles.
Three full-game case studies reinforce the topics by demonstrating many of the algorithms and techniques covered throughout the book, with source code available online.