PublishedSams, March 2018 |
ISBN9780134835099 |
FormatSoftcover, 432 pages |
Dimensions23cm × 18cm × 2cm |
Game developers of all kinds are quickly discovering the power of the completely free, no-royalties, no-strings-attached Godot game engine. Now, in just 24 lessons of one hour or less, you can learn all the skills and techniques you'll need to write great games with the new Godot 3 release.
Each short, easy lesson builds on all that's come before, helping you master all of Godot's essentials, and use it to build 2D or 3D games for mobile, desktop, or HTML5 web platforms. Co-authored by Godot co-creator Ariel Manzur, Godot in 24 Hours, Sams Teach Yourself covers all this, and much more:
Getting comfortable with the Godot Engine and its scene system
Scripting 2D games, handling input, and creating realistic physics
Building playable GUIs and sophisticated game flows
Creating realistic animations
Developing 3D games with shaders, materials, lighting, shadows, environments, and reflections
Integrating audio into your games
Making the most of Godot's particle system
Creating networked games
Efficiently managing projects and exporting games to targeted devices
Godot in 24 Hours, Sams Teach Yourself is packed with up-to-the-minute examples and modern game development techniques. Its step-by-step instructions walk you through common questions, issues, and tasks; Q-and-As, Quizzes, and Exercises build and test your knowledge; "Did You Know?" tips offer insider advice and shortcuts; and "Watch Out!" alerts help you avoid pitfalls. By the time you're finished, you'll be comfortable using Godot to create virtually any game you can imagine.